Alexandre Gaudencio

Game developer | Educator

With years of experience in Unity (C#), I specialize in building game systems from the ground up.
As a developer, I follow professional workflows, apply solid programming principles, modular design and scalable systems aligned with modern game studio standards. As an instructor, I bridge academic knowledge with real-world gamedev practices, guiding students to build game systems, with focus on personal growth and positive impact.
I'm constantly refining my technical skills, deepening my engineering mindset and contributing to clean, maintainable, and high-quality game code.

Education

Digital Games - IFRJ (2020-2023).
Chemistry - UERJ (2014-2019)

Skills

Languages

C# | Python | Java | Javascript | Lua | HTML | CSS

Game Engines/Frameworks

Unity | Godot | Construct | XNA/Monogame |

TECNOLOGIAS

Github | Firebase | Photon Engine | Unity Netcode

Others

POO | SOLID | Design patterns | Agile | Clickup | Trello

Projects

Lumina: The Uprising of folk legends

Face enemies in fast-paced combat, master stylish combos, and uncover the secrets of shamanism.
PC/Steam | Action | Combat System | Unity | leadership | Tech Art | URP | Tools

Contributions:
  • Development of game systems.
  • Performance improvements and optimizations.
  • Leadership of a small technology team.
  • Integration between tech and art teams.
  • Development of shaders and visual effects.
  • Development of tools and general support.

Cadente

Guide comets through space to reach their destination and bring life to multiple galaxies. Winner of the InovaGames contest (2019).
Mobile/Android | Puzzle | Casual | Unity | Award

Contributions:
  • Development of game systems.
  • Development of UI.
  • API Integration.
  • Integrations of UI and 2D Arts.
  • Development of VFXs.

República em Jogo Digital

Be a political party in the Municipality of Rio de Janeiro, managing the population and public resources. desenvolvido para a Olimpíada de Sociologia do Rio de Janeiro em 2023.
PC/Mobile | Strategy | Unity | Multiplayer | Netcode

Contributions:
  • Development of online game and LAN connection systems.
  • Development of the turn system.
  • Map interaction and visual feedback implementation.
  • Implementation of UI systems.
  • Development of game event animations.
  • Support for VFX development.

Xikunahati

Inspired by the indigenous Olympic sport "Xikunahati," a unique "head football" with distinctive rules. A local multiplayer sports game, ported to the Xbox console.
PC | Xbox | Sport | Unity | Multiplayer | Indigenous

Contributions:
  • Development of character behavior.
  • Development of Game rules system.
  • Implementation of Camera behavior.
  • Game adjustments in collaboration with the art and Design team.
  • Implementation of UI systems.

Cristal Rising

The planet Millennium hides crystals that grant incredible abilities. A special-ability shooter, 6v6 online, inspired by Overwatch.
PC | Shooter | Unity | Multiplayer | Photon

Contributions:
  • Development of Team system.
  • Development of Synchronized character selection system.
  • Development of Player and character setup.
  • Development of Character behavior and special-ability.
  • Implementation of UI system.

Annie's Sweet Nightmares

Help Annie and her sister prevent evil bears from stealing their treasure chest by matching objects and setting traps. A local multiplayer party game inspired by Overcooked.
PC | Party game | Unity | Multiplayer

Contributions:
  • Development of Trap system.
  • Development of Camera behavior.
  • Character behavior adjustments.
  • Implementation of UI system.

See more of my personal projects on itch.io page https://alexandre-gaudencio.itch.io/

Work Experience

Long Night Studios (2024 – 2025)

Game Programmer

  • Developed gameplay systems, tools and optimizations for commercial game projects, focusing on modular systems.
  • Coordinated the programming team, overseeing the development process from the initial stages through to completion.
  • Collaborated on integration between the technology team and other departments.
  • Assisted in the creation of shaders and visual effects.

PIBIT IFRJ (2022 – 2023)

Unity Game Developer

  • Planned tasks with the team according to fixed scope and timeline.
  • Developed online and LAN multiplayer connection systems.
  • Designed the core system of a educational strategy game in Unity.
  • Applied and tested the game as part of the final stage of the 2nd Sociology Olympiad of Rio de Janeiro.
Digital Games Instructor (GAMECRAFT 2025 -present)
Information Technology (IT) Teacher (BONFIM 2021–2022)
Chemistry Teacher (BONFIM 2021–2022)

Contact

Curriculum